Variation of the "Good Behavior Game"

Additional Suggestions and Considerations

  1. Alter the make-up of the teams every few weeks so that no one team can dominate the "Best Team of the Week" award.

  2. Use this variation of the "Good Behavior Game" for class periods in which disruptive behavior has been a problem. Begin with a few class periods initially, and as the program meets with success, you can gradually increase the number of periods through the entire day.

  3. In order to avoid any potential concerns from parents or students regarding the team concept, the rewards employed for the weekly drawing should be events, objects, and activities that are not usually available to the students. In other words, do not take something that they already have on a noncontingent basis and begin using it as an incentive.

  4. Explain to the parents at a parent/teacher conference or meeting at the beginning of this program that the team concept encourages both cooperation and competition. Since most of the prizes (except the weekly prize) can be earned by each team irrespective of the other teams' performance, the game encourages cooperation within the group. Team members do compete among themselves for the weekly prize.

  5. If one child seems to inhibit a team from reaching the standard on a consistent basis, implement the variation of the "Good Behavior Game" with the other classmates and set up an individualized program for that child. In that manner the team members will not be consistently penalized for having the child who is frequently disruptive in their group. This child may form his or her own team and another strategy may be employed.

  6. If you wish to minimize the competitive aspect of having a weekly winning team, you can also set up a weekly criterion for the teams to meet to become eligible for the lottery pick. This allows every team to be eligible to win the weekly prize as well, as long at that team achieves the number of points needed. One team can be selected randomly from the eligible teams for the "big prize" in order to keep the cost of this program manageable. Random drawings would not give preference to any one eligible team, and all teams would be motivated to try their best to achieve the behavioral standard.

  7. If this technique is successful, continue with the strategy. If not, try another strategy.
Variation of the "Good Behavior Game" technique

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